info: toggle info window on/off.
info
go: instructs a minion to move in a direction.
name go direction
jack go left
Available directions: up, down, left, right
Tip: all keyword can be used instead of a minion name.
stop: instructs a minion to stop.
name stop
jack stop
Tip: all keyword can be used instead of a minion name.
make: instructs a given minion to create a new minion.
name make new_name
jack make paco
Optional: can take size and minion_type as extra arguments.
jack make paco 250 z
Available minion types: z(zombie), r(robot), sr(stone-robot), s(skeleton).
blow: instruct minions to blow themselves.
name blow
jack blow
Tip: all keyword can be used instead of a minion name.
Tip: Beware of blowing all your minions: as of this version you need at least one to make another one... If this happens consider using the reset command described down below.
bombs: activates/deactivates the "bomb" mode.
bombs
What's this?: Bombs will fill the screen. If a minion gets too close, it will blow, killing the minion.
Note: Proximity calculation is still a bit sketchy and it's only activated for "robot" and "stone robot" minion types (r, sr). Weird things might happen anyway.
zep: zeppelin generator.
zep
Optional: can take size, speed, num of ships (up to 50).
zep size speed num_of_ships
zep 300 5 50
Note: although code is fairly efficient, generating huge amounts of objects can slow the system down.
train: train generator.
train
Optional: can take size, speed, num of trains (up to 50).
train size speed num_of_trains
train 300 5 50
Note: although code is fairly efficient, generating huge amounts of objects can slow the system down.
cloud: cloud generator.
cloud
reset: resets the application.
reset